However, as the tutorial is created in VS, we will use Pixels as value. If you are a RizomUV RS user, this value is set by default, as you may need the UV stamp as a CAD model sheet element. Pixels will, of course, set TD based on pixels, but it's worth noting that Re stands for Real UV units, which means that there is a 1:1 length ratio between 3D and UV space. Then, decide if you want to use Pixels or Real Values.Start by defining your final working map size in Map Resolution.It’s the latter three we’ll be working with:īefore we start the rundown, it’s worth noting you can define your Texel Density (TD) at any time in your unwrapping process. Scale, which bases scale on selected or non selected islands, Margins, where you set your edge and gutters, and units, margins and TD. In the Layout (Global) panel, you'll find the following options : Pack-fit, which lets you define your packing layout options.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |